Last night I was hanging out with a friend who mentioned he had never played a game on an iPhone and had never seen my game Teeter Blox. I did a quick youtube search to show him and found someone had JUST posted a review. Its nice to know people are still playing it :D
Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts
Tuesday, December 15, 2009
Wednesday, September 16, 2009
Killing Floor "Grind House" Map Competition Follow up.
This is a follow up to my post:
"Killing Floor Grindhouse” Custom Map Making Competition
So Wave 1 of the "Grind House" Killing Floor Map Contest has concluded. I didn't place but got reviewed by the Vice President of Tripwire Interactive. Here is what he had to say about DM-DOOMed Beta:
Awesome fun map. Need to fix being able to fall out windows into unplayable area that you can't get back out of. Lighting is really nice and it looks good. The room where the "exit" is in the original doom map is far too defendable. You can set up there and fight off any onslaught. This is a shame, because the gameplay in the rest of the map is very fun. You need to make sure that zeds can get into this "exit" room from more directions. This could be done with air vents that stalkers and crawlers spawn in for example (like you have done in other rooms).
Cheers,
Alan Wilson
Vice President
Tripwire Interactive LLC
That is pretty cool he took the time to play my map let alone give me direct feedback about it. I guess I'll make the changes and put a final coat of polish on it and release the "final" version. Maybe I can still submit it to Wave 2...
"Killing Floor Grindhouse” Custom Map Making Competition
So Wave 1 of the "Grind House" Killing Floor Map Contest has concluded. I didn't place but got reviewed by the Vice President of Tripwire Interactive. Here is what he had to say about DM-DOOMed Beta:
Awesome fun map. Need to fix being able to fall out windows into unplayable area that you can't get back out of. Lighting is really nice and it looks good. The room where the "exit" is in the original doom map is far too defendable. You can set up there and fight off any onslaught. This is a shame, because the gameplay in the rest of the map is very fun. You need to make sure that zeds can get into this "exit" room from more directions. This could be done with air vents that stalkers and crawlers spawn in for example (like you have done in other rooms).
Cheers,
Alan Wilson
Vice President
Tripwire Interactive LLC
That is pretty cool he took the time to play my map let alone give me direct feedback about it. I guess I'll make the changes and put a final coat of polish on it and release the "final" version. Maybe I can still submit it to Wave 2...
Tuesday, May 26, 2009
Left 4 Dead
I've played a LOT of games in my life. When I think back over the course of my game playing carrier a few titles stand out. Final Fantasy 7, Deus Ex, Jedi Knight: Mysteries of the Sith, ect... Games these days seem to lack something. Replay value? Originality? Witty dialog? Probably all of them.
While doggy paddling though the Ocean of crappy games these days I've latched onto one I can't get enough of Left 4 Dead. I've had it for a few months and all I can say is WOW. Even after I've played all 4 of the current Campaigns dozens of times I can't get enough. I find myself loging onto Steam to play on those lonely nights at home. Having virtually no story line doesn't bother me in this case. There really doesn't need to be a story line as long as I get to blow away hordes and hordes of Zombies.

Another thing about this game that feels so right are the weapons. The shotties don't feel useless like other games. *cough* Combat-Arms *cough* And who doesn't love Duel Pistols? I prefer the Hunting Rifle as I typically play on advanced or expert and you need power over everything else when it comes to the Boss Zombies. Being able to pick off a Smoker from 50ft away is more important than being able to mow down 15 zombies in front of you. You can always play a drum roll on your alternate fire key when in close quarters ;)

All in all I have to say Left 4 Dead is an amazing game. One of those rare gems these days. Its worth buying on PC or Xbox 360. You'll play it over and over again trying to get all the Achievements. Look me up on Steam. My ID is Pectabyte.com Go figure ;)
While doggy paddling though the Ocean of crappy games these days I've latched onto one I can't get enough of Left 4 Dead. I've had it for a few months and all I can say is WOW. Even after I've played all 4 of the current Campaigns dozens of times I can't get enough. I find myself loging onto Steam to play on those lonely nights at home. Having virtually no story line doesn't bother me in this case. There really doesn't need to be a story line as long as I get to blow away hordes and hordes of Zombies.

Another thing about this game that feels so right are the weapons. The shotties don't feel useless like other games. *cough* Combat-Arms *cough* And who doesn't love Duel Pistols? I prefer the Hunting Rifle as I typically play on advanced or expert and you need power over everything else when it comes to the Boss Zombies. Being able to pick off a Smoker from 50ft away is more important than being able to mow down 15 zombies in front of you. You can always play a drum roll on your alternate fire key when in close quarters ;)

All in all I have to say Left 4 Dead is an amazing game. One of those rare gems these days. Its worth buying on PC or Xbox 360. You'll play it over and over again trying to get all the Achievements. Look me up on Steam. My ID is Pectabyte.com Go figure ;)
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