Showing posts with label 3D models. Show all posts
Showing posts with label 3D models. Show all posts

Wednesday, June 9, 2010

Skies of Strife W.I.P

Earlier this year I started modeling a few preliminary models for a graphic novel. In hopes of speeding up production time I thought it would be easier to model and render each frame (cell) of the environment in 3D as apposed to having our traditional artist have to draw all the fine detail each of our environments has. Here are a few Work In Progress renders of a piece I call "Skies of Strife".



Wednesday, May 26, 2010

Whats in an MMO

For the last few months my company, Millionants Productions, has had a casual Massively-Multiplayer-Online Game in development. I've been designing and over seeing the Environment as well as all of the static meshes that go into making a game world. Our Alpha already has a fairly extensive avatar creation system as well as a lush and vibrant world to explore. No release date yet. Feature list as well as additional media will be posted to the Millionants site as soon as it becomes available. Here are a few screenshots.


Monday, January 25, 2010

Millionants Productions









For the last couple months I have been working with a group of very talented individuals and our collective dream of starting a production company. Adam Zwakenberg and I have been pulling double duty to get our website ready for today, our official launch.

Millionants Productions is a full service 3D animation video and interactive production company based out of San Fransisco, California. We produce graphics and interactive media for companies and the military. I'm their Director of Interactive overseeing the interactive multimedia pipeline. Check out our site!

Millionants.com

Friday, January 22, 2010

Tau Building Models

A couple months back I was inspired to do a little Warhammer40K related 3D modeling. I love the design elements in the Tau building structures. I googled up a few concept designs and got down to modeling. Here a couple rough Game models I had intended to use in an Unreal Map.



With wireframe layover: