Wednesday, July 29, 2009

"Killing Floor Grindhouse” Custom Map Making Competition

So, Tripwire Interactive released a game called Killing Floor a few months back. They are having a custom map making competition. First place is $5,000.00. I entered my map "KF-DOOMed-Beta" into the competition. I am REALLY excited. The game runs under Unreal Engine 2.5. It was a trip down memory lane opening the editor every night to work on my map.

I've been really lucky to have such supportive friends, namely Nikki, who kept uploading the new revisions I made up to the dedicated server she Admins so people could actually play and test my map. She was a bi Its a major thrill to play your map with other people.

You can download the Beta Here

The following are a few Screenshots from the map:




Tuesday, July 28, 2009

Video Graphics

So, many years ago my website, Pectabyte.com had a Binary and Cellular theme. It was a great idea in theory but my web designs skills had not flourished enough to really be able to express the idea. None the less I produced the following Splash Screen to go before video projects I worked on. Check it out.


Monday, July 6, 2009

New Render: "No Happy Ending"

So this render took me about two days to complete and about two hours to render. I touched it up in photoshop to add some depth. Learned a lot of new things in 3DS Max. Exposure controls can be a real bitch when you have Photometric and Standard lighting in the same scene. I feel like I understand Mental Ray Shadows and Materials much better now. I had no idea it was so robust and had so much flexibility as far as light surface interactions go.