This is a follow up to my post:
"Killing Floor Grindhouse” Custom Map Making Competition
So Wave 1 of the "Grind House" Killing Floor Map Contest has concluded. I didn't place but got reviewed by the Vice President of Tripwire Interactive. Here is what he had to say about DM-DOOMed Beta:
Awesome fun map. Need to fix being able to fall out windows into unplayable area that you can't get back out of. Lighting is really nice and it looks good. The room where the "exit" is in the original doom map is far too defendable. You can set up there and fight off any onslaught. This is a shame, because the gameplay in the rest of the map is very fun. You need to make sure that zeds can get into this "exit" room from more directions. This could be done with air vents that stalkers and crawlers spawn in for example (like you have done in other rooms).
Cheers,
Alan Wilson
Vice President
Tripwire Interactive LLC
That is pretty cool he took the time to play my map let alone give me direct feedback about it. I guess I'll make the changes and put a final coat of polish on it and release the "final" version. Maybe I can still submit it to Wave 2...
Wednesday, September 16, 2009
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