Sunday, August 3, 2008

Unreal Engine 3

So I've been using Unreal Editor for years and I have to say it has come a long way since V1.0. Unreal Engine 3 supports Materials now instead of just textures meaning you can create all sorts of high resolution effects for surfaces. I've been making textures by hand for this map and let me tell you its time consuming. Each material has a Diffuse map, Specular map and Normal map. So far here are the results. Currently I am working on a DeathMatch map for Unreal Tournament 3. Here are some W.I.P screen shots from it. No models in the map yet.


1 comments:

Anonymous said...

The textures look AMAZING babe! Thumbs up! ;)