Tuesday, March 2, 2010

Nova-Watch

So... I had the worst cold of my life last week. Still got the cough. A wise man once told me that being creative while sick will return great rewards... Something about brainwaves being different due to the virus and whatever cold medicine you are taking. Needless to say I had to put that theory to good use as I had nothing better to do. :P


Here are the fruits of my labor: Nova-Watch Observatory.
The Nebula background I painted by hand, in Photoshop with a little help from Apophysis, about a month ago on a cold, wet, rainy Sunday. The Station I started "doodling" two weeks ago in 3D Imaging. Last week I combined them and added some things. In the end I rendered it at three different exposures and then ran it through Photomatrix for the HDRI effect. Total build time was roughly 14 hours.

Tuesday, February 9, 2010

Music Concourse

I've been meaning to post these for a week or two. We had some sun shine in San Francisco a couple weeks back so I took the opportunity to do some HDR Imaging at the Music Concourse in Golden Gate park. Over all I am happy with the out come.






Monday, January 25, 2010

Millionants Productions









For the last couple months I have been working with a group of very talented individuals and our collective dream of starting a production company. Adam Zwakenberg and I have been pulling double duty to get our website ready for today, our official launch.

Millionants Productions is a full service 3D animation video and interactive production company based out of San Fransisco, California. We produce graphics and interactive media for companies and the military. I'm their Director of Interactive overseeing the interactive multimedia pipeline. Check out our site!

Millionants.com

Friday, January 22, 2010

Tau Building Models

A couple months back I was inspired to do a little Warhammer40K related 3D modeling. I love the design elements in the Tau building structures. I googled up a few concept designs and got down to modeling. Here a couple rough Game models I had intended to use in an Unreal Map.



With wireframe layover: